Blahblahblah game text blah blah blah
I've been wanting to do a fantasy thing for a long time so I just said screw it and started.
Genre: Sci-fi Realtime strategy a’la Boom Beach or Clash of Clans
Involvement: Tapped late in project development, after most of the gameplay and functionality was complete.
Responsible: Story consulting to reshape and refine core concepts, in-game dialogues, event trigger dialogues, unit descriptions, and more.