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I've been wanting to do a fantasy thing for a long time so I just said screw it and started. Genre: Sci-fi Realtime strategy a’la Boom Beach or Clash of Clans Involvement: Tapped late in project development, after most of the gameplay and functionality was complete. Responsible: Story consulting to reshape and refine core concepts, in-game dialogues, event trigger dialogues, unit descriptions, and more. |